Detailing workflow

 From:  Oskar_L
3469.16 In reply to 3469.15 
Hi Michael!

I guess Zbrush is the king when it comes to sculpting, but modo has a toolset that allows you to sculpt both real geometry and displacement maps. One big difference is that modo can't push as many polys as Zbrush. But for my needs it seems that i can get by with modo. Altough it does bother me that i have to delete the vertex normals :) At least if I go with the dense mesh workflow.

But wouldn't I loose the vertex normals in any app when I start to modify the mesh?

/Oskar