Detailing workflow

 From:  Oskar_L
3469.14 
Ok, thanks!

Michael: Of course ZBrush has come to my mind as well. But I dont have any expeience from it. Will it actually differ from using modos sculpting tools? I will get a dense mesh or I will need a clean UV to apply the generated displacement to? Or is there any particualr differnce in the way zbrush handles the exported mesh? I'm thinking of the vertex normals? And should i be terrified about loosing the vertex normals in modo?

Burrman: I thought I did that. Will look in to it.

Danperk: That is a trick. Did you apply the displacement to a fillet? I think that could be a good way to handle welds. Use a fillet in moi and the ad a displacement in modo and use a vertex texture to make it bulge.

Danny: This looks like fun! I will have to try sculptris. But other than that, I guess this workflow is the same as zbrush?

/Oskar