Poly Normals Reversed in SI

 From:  Basic Slave (CREATIVECONTROL)
Hi Michael,

I'm using MoI on another aviation piece and I noticed that when I export a mesh in .obj or .fbx format to Softimage the polygon normals are reversed. Not always but usually. It would be easier to fix if it was consistent. If there are a lot of pieces this can be time consuming to select and flip them. Not a real major issue but just thought you'd like to know.

I found this in Lightwave a while back as well but haven't tested it recently.

Cheers! - great progress on the beta!