SimLab Composer

 From:  Grendel
3455.39 
Michael - I would say it was identical or easier since there are widgets for move/scale/rotate and there are less render settings to adjust. The material editor sits in the bottom right of the UI and is self explanatory. If anyone has had any exposure to one of the "Shots" then there is nothing new to learn at all.

Since they are licensing from Luxion I hope they pay their bill.....I would hate to see Simlab build the product around the engine so tight that Luxion ends up in control of another software.

Here I applied the iris map to his eyes. Just clicked the texture map button, found the map and then adjusted the UV coordinates.

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