Hi d3,
> How you turn surface to solid in MoI?
> Ok,, the model have to be watertight, but after that?
Use the Join command - once all edges of a model are joined to other edges forming a watertight closed skin, that makes the object enclose a volume and that is what makes a solid.
There is no difference between being watertight and being a solid - the way that CAD programs define a solid is by a watertight skin. This is called the Boundary Representation or B-Rep method of defining a solid, for more info see:
http://en.wikipedia.org/wiki/Boundary_representation
Often times people seem to think that there must be something else in addition to that, but that's not the case. Once something encloses a volume it can be used to define a solid where that volume is considered to be a filled region.
- Michael
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