Any octane user ? Closed  Locked

 From:  Michael Gibson
3386.67 In reply to 3386.64 
Hi Radiance,

> if there are any residual normal interpolation issues with a propper model
> i need to investigate it. it could be due to the precision issue bug
> i fixed yesterday.

The precision issue was related to vertex normals?

Then yes maybe that was causing much of the problems.


> i just tried the cylinder model you gave me and that one renders fine, it
> has indeed got duplicate vertex normals on the cylinder edges at the
> top/bottom.

Yeah, if by duplicates you mean more than one normal that can happen to point in the same direction. Why is that significant for you?

But with the unwelded output, what it won't have is shared vertices, where 2 faces can have a single 3D point in common but have separate normals between them.

If you can get unwelded output to work properly, that would be a significant step, since MoI users could just uncheck that option when exporting to Octane.

- Michael