Hi Radiance,
That probably because Blender dont import the .obj properly. (a bit like Octane :P)
Looks like the best way to get the vertex normal right in Blender is using the .lwo with some custom blender script.
http://moi3d.com/forum/index.php?webtag=MOI&msg=979.1
But that doesn't mean .obj can't handle it, as it works with modo,c4d,maya ...
... I don't have a clue about blender stuffs.
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