Hello there,
I just jumped into the octane render train ... but ... I'm a bit supprised that the vertex normal map from .obj seems not been supported.
Modo
Octane
Anyone get a workaroud/tip ?
(If I remember right Philbo is a MoI user and octane 'advertiser' ... funky he has not report this huge limitation yet :o))
(using the 'divide larger than' option would be terrific as I'm quite limited with my gfx card memory for the moment)
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