Mesh - Matching resolution along edges

 From:  PaQ
3365.15 In reply to 3365.14 
>> But in relation to one another the way I was thinking would be to do it by surface area of the 3D polygons.

So for instance the corner patch in a filleted box would get a smaller UV area than a larger sized piece.

Yes what's I have in mind in fact, distortion can be fixed with a uv unwarp package.