You know I love this stuf, PaQ, you're my hero!
-Will
PS - So PaQ, I see you don't bother to make joined parts in all cases? You just let your structures interpenetrate, not worrying about the hidden polygons?
I have a bad habit of trying to make my objects a single shell; bool'ing stuff together where possible, no wasted polys.
I guess as long as you don't have any leaking light, shading / shadow issues or in my case, if it looks okay in the game engine, it doesn't really matter - it's all ultimately smoke & mirrors anyway since it doesn't really exist! :-P
-Will
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