latest WIP after 1 hour with Moi

 From:  twofoot
3322.3 In reply to 3322.2 
Hi Michael.

>>One area that often tends to take a while for polygon modelers to get used to is the idea of using
>>booleans and cutting objects as a primary way of modeling, rather than as something to be avoided.

That's my favorite part so far!

My main stumbling point is the numeric entry method. Once again, I think it is just a matter of getting used to it. I also tend to be industrial/precision oriented as opposed to free flowing and organic in my modeling.

Keep up the good work.

Chris