MoI as "the Visio of 3D?" Rendering advice please

 From:  Michael Gibson
3310.35 In reply to 3310.33 
Hi Dan , yeah different applications can use different axis directions for the "up" direction.

For exporting out of MoI to OBJ format, there is an option you can set to adjust this here:



If you flip that "Orientation" option to the other setting before you export to Kerkythea that should automatically rotate the object and solve the problem. Switch it back again when you want to export to Keyshot.


> In something like a 2D Excel chart Y is always up, but in MoI
> we seem to have Z is up, X is left to right and Y is front/back
> depth. Is this normal in modellers or is MoI unusual?

Historically, for both mathematics and most construction industries, the method MoI uses is more common - that's where X and Y have a 2D sense as in a blueprint laying flat on a tabletop, and then Z is the elevation or "up" direction.

But it is not unusual for programs that are focused on bitmap image generation rather than on actual physical construction to use a different layout with X and Y meaning 2D on the computer screen and Z going inwards to the screen.

In MoI v2 you can change the axis labels to something that you are more comfortable with if you want, by going to Options > View > Axis labels. That allows you to view and type in x,y,z coordinates referring to whichever axis directions you want for each one. This axis labels setting does not have any effect on import/export though, it just changes how coordinates are displayed in the UI and how x,y,z typed inputs are interpreted.

- Michael