Hi Tree, that looks great!
> why use bump/displacement maps to model certain areas when
> I can just model it in MOI.
Yeah for some kinds of regular patterns like grooves, it can make for a kind of sharper better look when they are actually modeled.
But texture mapping when possible can be a lot easier and save a lot of time.
I think in this case you've got just the right balance between modeled groove details and texture mapped surface bumps.
- Michael
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