Numeric Input

 From:  Michael Gibson
3289.13 In reply to 3289.12 
Hi NightCabbage,

> Michael - yes, I guess I was thinking that each object
> could have a local axis, with a "center point" - which
> would, by default, be the center of the whole object,
> but you could also move it to any other point on the
> object.

Well, that implies quite a lot of things to support that - extra stuff being drawn on the screen, extra UI to manage that local axis separately from the object, you may be surprised at how much impact such a thing would have.

It's pretty easy for all that stuff to actually have a negative impact, basically anything that adds clutter and complexity can have some negative consequences to it.


> Having a centroid, as you said, in the exact center of the object
> would be handy - I'm often needing that, and the BoundingBoxCenter
> command is a little bulky to use (and then you need to delete the
> point, etc.)

Yeah, that's why having it as an option in the Move command could be handy.

Do you have an example of a situation where you needed it? Note that there is also the Transform > Align command which does allow you to center an object at a particular spot in a 2D sense, does that help do what you need?

- Michael