Exported objects looks ugly (screenshot provided)

 From:  Michael Gibson
3241.2 In reply to 3241.1 
Hi Ola - most of the time I've seen stuff kind of like that is when a program does not handle n-gons very well.

What happens if you use Export: Quads & Triangles instead of Export: N-gons, does the render problem go away?

Also double check to make sure you're using LWO and not OBJ format, I don't think OBJ format goes into Lightwave as well.


Is it possible for you to narrow this down to a smaller example file that you could send to me for testing? For example if you could just select only that one messed up face on the handle, then do a Select > Invert and delete everything else, that will make a simple piece that I can examine more easily, as long as it still reproduces the bug.

If you can narrow it down to a smaller problem area like that, please send it to me at moi@moi3d.com so I can take a closer look.


Also, another thing to try - what happens if you delete the vertex normals inside of LightWave, does that seem to remove most of the weirdness or not? If it does then that would help to point to a problem with the vertex normals. Actually support for vertex normals is a pretty new feature in Lightwave.


But probably the first thing to try is if setting Export: Quads & Triangles works better or not.


- Michael