Hi Michael,
> Check out the next message down in that same thread,
> where there is a screenshot of the original model:
OMG! + Duh. Wow, that makes PaQ's Modo model amazing. Ah, a bend transform. I thought perhaps he used "individual vertex level adjustments" = "sculpting".
> What exactly do you mean by "sculpting" though, are you
> talking about some particular tool in Cinema4D?
Yes. One way to make wrinkles in C4D is to make cuts with the knife tool, set a bevel to the edges and pull the edges. Also, I want to take portions, areas or sections of vertices and bend them. The idea is to make the "perfect" object look used such as the chaise longue headrest below.
As far as file size, my three year old does pretty well. :-)
Leonard
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