Altering or deforming Moi objects in a polygon app (C4D)

 From:  WillBellJr
3238.7 
"Manual retopo? eeeek!

I will check into TopoGun; it has been mentioned a few times in some forums..."


True, I agree, it seems like twice the work but unless you're really good at straight poly modeling, I find creating concepts in MoI to be much faster than when working at the polygon level - that's just me.

Perhaps it balances out - time saved in initial model development, time spent in retopo to get an optimized mesh that can be SDS'd or that fit into a polygon budget for your game engine etc.


-Will

PS- Also take a gander at 3D-Coat as well if you've never tried it, it's pretty decent for what features it has.

EDITED: 14 Jan 2010 by WILLBELLJR