"Manual retopo? eeeek!
I will check into TopoGun; it has been mentioned a few times in some forums..."
True, I agree, it seems like twice the work but unless you're really good at straight poly modeling, I find creating concepts in MoI to be much faster than when working at the polygon level - that's just me.
Perhaps it balances out - time saved in initial model development, time spent in retopo to get an optimized mesh that can be SDS'd or that fit into a polygon budget for your game engine etc.
-Will
PS- Also take a gander at 3D-Coat as well if you've never tried it, it's pretty decent for what features it has.
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