Altering or deforming Moi objects in a polygon app (C4D)

 From:  nycL45
3238.5 
Hi Michael, PaQ's creation is very encouraging. I would like to see a pre-Modo version to get an idea of how much sculpting he did in Modo.

I did set the Divide larger than but probably not fine enough, fearing that too fine a setting would make the file very large. If I use your setting of 0.5 then I should not need to subdivide in C4D.

So, you are saying that Moi objects exported with small diced up polygons should be just fine for normal sculpting. I will work on it right now and be back if there are problems.

Will, thanks for your suggestions and thoughts.

>only manual retopo will get you the pure quads you need for subdivision from your >base objects.

Manual retopo? eeeek!

I will check into TopoGun; it has been mentioned a few times in some forums

Thanks.

L.