Altering or deforming Moi objects in a polygon app (C4D)

 From:  Michael Gibson
3238.25 In reply to 3238.24 
No problem Leonard, I'm glad that you are getting the results you wanted now!

Yeah with that normals tag still in place, it was basically trying to use the shading information from the original imported mesh which did not match your edited result any more.

Re: Riptide - if I remember right, there is some stuff that Riptide supports that the stock OBJ importer does not... I think it might have been reading in the material colors from the companion .mtl file.

So although Riptide does not seem to be necessary for bringing in the basic geometry, if you want to bring in all materials on a more complex model where you may have a few dozen styles set up in MoI, then it may be more useful.

- Michael