Altering or deforming Moi objects in a polygon app (C4D)

 From:  Michael Gibson
3238.14 In reply to 3238.13 
Hi Leonard, if you were getting some strange initial results, you may not have divided the polygons up to a fine enough degree.

Don't be so hesitant about it, especially if you are selecting just the headrest and using export, get it diced up into really a whole lot of little tiny pieces and that will deform better for you.


> Zbrush, 3D Coat, etc. for the wrinkles and deforming for
> tilting the ends inward.

Yeah those are good tools for doing that kind of a thing.

For ZBrush you should try to dice it up into pretty small pieces.

For 3D-Coat if you are using the Voxel painting mode, you actually do not need to dice it up so finely for that case because 3D-Coat's Voxel mode does not use the polygon vertices directly for deforming, it converts the polygons into voxels and then the voxels are deformed. So for that particular mode you don't need to have to have diced up polygons as much.

- Michael