Altering or deforming Moi objects in a polygon app (C4D)

 From:  nycL45
3238.1 
OT? This is a question maybe best discussed in a C4D forum but there are few Moi users there while I expect a greater concentration of polygon app users here.

Michael has noted this about deforming and nurbs modelers, "...it is a pretty difficult thing to make solids deform and still keep joined edges within a good tolerance". Maybe in version 4.

What is the best process for altering or deforming Moi objects exported as .obj in C4D? Is it practical? Or, is it best to model objects that need altering or deforming in the poly app and (Gasp!) not use Moi? Is there anything that can be done while modeling in Moi to improve altering and deforming later?

I understand Moi's normal tag becomes useless once any action changes the object such as subdivide or using the knife tool. When I subdivided a Moi object there were coupled black and white polys covering it. The normals were okay. Also, the isoparms (?) looked like ridges on what was a smooth surface. Nixed for rendering.

Any thoughts?

Leonard