Hi Phr0stByte,
> On a side note, maybe MoI could get CUDA enabled?
What part of MoI would you expect to use CUDA?
I'm not sure if CUDA is what you are expecting - it's a mechanism for giving programming access to the resources of your GPU for certain kinds of calculations.
It's most useful for something that can be broken up into something like a million little smaller tasks that can be run in parallel (similar to rendering).
It is not generally very feasible to use CUDA for the regular real-time viewport display of a modeler, which is what you seem to be thinking of? I mean it is possible, but it would mean writing a lot of custom code to just reproduce what is already set up in Direct3D or OpenGL.
> I am sure it would be much easier than porting to OpenGL..?
Nope - it would be more like 100 times more work than porting to OpenGL, because I'd basically be trying to rewrite what OpenGL does.
- Michael
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