Unable to detect direct3d9 device?

 From:  Michael Gibson
322.10 In reply to 322.9 
Yup, those errors are in the step of creating the back buffers for the new viewport size, and the specific error is the code for D3DERR_OUTOFVIDEOMEMORY.

I will take a look and see if I can be a bit more frugal with the video memory, it is possible that I'm not freeing the old surfaces as soon as I could.

- Michael