Hi Michael
>> Do you have an example of a project that you did in MoI but that you intend to have as sub-d as the final result?
No I don't have a specific project, just playing around with MoI and modo to see how much crossover there is.
>> I can understand that you like the feel and way that MoI manipulates things, I mean I put a lot of effort
>> into the overall UI of MoI to make it more fluid and fun to use...
And a d*mn fine job you did sir!
>> Say for example you have a really nice screwdriver that fits your grip perfectly and never slips... That
>> still doesn't mean it is the right tool for the job if you currently need to pound in some nails instead.
Yes, I definitely agree. Use the right tool for the job. But in software you can sometimes find uses for tools that the designer never really intended. I'm really just experimenting and your reply to Keris...
"In the future I'd like to try some experiments about that, but it will require a substantially different meshing process, one that tries to build polygons that radiate out from trim edges rather than one that starts with the underlying UV quad grid and then generates N-gons where trim boundaries intersect it like the current mesher is based off of."
...got me thinking how great it would be.
Not asking for it to be done - just saying it would be cool if it was :-)
Regards
Tony
(aka HamSoles) |