Rebuild

 From:  Michael Gibson
3175.9 In reply to 3175.8 
Hi Danny,

> Ok, you've made some good points there, except you
> can select all the ten circles at once in the scene browser
> and click on the one you want to keep, it's the same amount
> of steps, it's just reverse to what you explained.

Yeah, certainly there is more than one way to do it... But I think it's likely that more people would likely look for an Invert function to do that first, and possibly get confused if that was not visibly available anywhere in the UI.

It's not always entirely just about number of steps.... Discoverability can be a big issue as well.

When you start getting into things like where it would be easiest to do a window selection to target a set of objects and then do an invert, that is also technically possible to do in the reverse way but it is getting harder and harder for someone to be able to figure that out intuitively especially when they are just starting off.

Also selection is used so frequently it is just one of those areas where it is good to have multiple tools available to you instead of forcing you to only use the scene browser.


The Invert method is just a more natural fit for this as well, because you get to see the items that you are particularly interested in to be highlighted on the screen making them more visible (like selected curves show on top of everything for example). In the reverse way where you are deselecting the things that you are more intersted in, they are not as visible during that process so there is an actual disadvantage to that way as well.

- Michael