3d-'widget' for move, scale, rotate, copy, array...

 From:  Michael Gibson
3122.4 In reply to 3122.3 
Hi klaus, I'm glad that you enjoy using MoI!

> I'm really missing the antialiased quality of MoI
> when I have to switch back to rhino.

One other thing that has improved a lot in MoI v2 for the display is a new lighting engine that helps to illuminate your model much better.

See this previous post for some details:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2843.1

It adds a lot of richness to the display in addition to the anti-aliased curves, here's a demo of it in action:




> By the way - did you talk to the makers of 't-splines'? If you could
> get 'MoI' and 't-splines' connected, that would become quite an
> attractive advantage. (Talk to Matt Sederberg if you intend to
> make contact.)
>
> Probably mainly a GUI-challenge?

Yeah I actually have met Matt Sederberg already, and talked with him some.

But it will be a big task to integrate a sub-d modeling workflow like t-splines for example into MoI - doing the GUI will definitely take a whole lot of work so I don't really have any idea currently when I will be able to start on that.

There are other more "regular" NURBS oriented tools that I still need to cover first I think before trying to branch off in a completely different style of modeling.

If I try to do too many different things all at the same time it tends to diffuse things and make for not as good quality.

The initial focus for MoI is more to try and make the more traditional NURBS toolset (stuff like extrusions, sweeps, booleans) available to artists with an easier to use UI than a regular technically-oriented CAD program.

- Michael