Auto Number Object Copys

 From:  danperk (SBEECH)
3114.8 In reply to 3114.7 
Hi Michael,

Sorry, I'm guilty of side tracking this discussion into a
parent/child hierarchy between different objects wish. ;)
Does fbx, dae, or lwo support parent/child hierarchy?

>In your screencap, I noticed that you set all the pieces of your second copied object to the same name - doesn't that end up messing up your organization? If you don't do that name assigning step then you should get your pieces preserved better, like the legs will be named "Legs_1" for the first legs, and "Legs_2" for the second chair's legs, wouldn't that be more what you want?<


When I run the script on (1) chair object I end up with
chair_1 to chair_12. So I guess the way I'm going to
get what I need is if each instance of a chair is single
Boolean object. Then I can run the script on multiple chairs
in get the desired result. Then I can use the Style setting
to zero in on sub-objects using 'Select by material' in my
mesh program.

I use trueSpace 6.6/76.1 as my main mesh program (I know, the program
people love to hate, but it works for me.)

I'm open to alternatives for a poly render-er if it makes life easier.


Thanks very much for auto numbering script!!! :)

EDITED: 19 Nov 2009 by SBEECH