Moi to Blender export - Materials lost

 From:  Michael Gibson
3106.2 In reply to 3106.1 
Hi Oliver,

> When exporting as "lwo" and importing into Blender via the
> Blender import script all materials are lost ?!

That seems to be a limitation in the script - it was only written to bring in Points, Polygons, and UV mapping coordinates and does not try to read in any material assignments in the LWO file.

> Some happens when exporting as "obj" with and w/o mtl file.

Which OBJ importer were you using for Blender?

I have not tested it myself, but the one here:

Seems to say that it will read materials, you may need to set some option to enable it.

- Michael