Hi Ed,
quote: Having a little experience machining parts on a milling machine, it helps me to think in terms of, "how would I machine this part from a solid slab of metal?" The same method works for modeling in MoI. Start with a basic solid. Trim (cut) away to get the basic form. Continue down to the details.
Yup, that is a good way of thinking about it.
It tends to be difficult for people who come from a background of polygon modeling to think in this way (initially at least), because trimming/cutting/boolean type operations do not really work well in a polygon modeler so they have trained themselves to avoid them at all costs.
In NURBS modeling booleans tend to be the #1 way of getting things done instead of something to avoid. So that's a pretty big shift for someone with that kind of background.
- Michael
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