fillet issue

 From:  Michael Gibson
3105.35 In reply to 3105.30 
Hi Ed,

quote:
Having a little experience machining parts on a milling machine, it helps me to think in terms of, "how would I machine this part from a solid slab of metal?" The same method works for modeling in MoI. Start with a basic solid. Trim (cut) away to get the basic form. Continue down to the details.


Yup, that is a good way of thinking about it.

It tends to be difficult for people who come from a background of polygon modeling to think in this way (initially at least), because trimming/cutting/boolean type operations do not really work well in a polygon modeler so they have trained themselves to avoid them at all costs.

In NURBS modeling booleans tend to be the #1 way of getting things done instead of something to avoid. So that's a pretty big shift for someone with that kind of background.

- Michael