ArraycrvPLUS

 From:  Jesse
3034.61 In reply to 3034.57 
Hi Michael,

This looks really great so far! I especially like the work you've done on positioning with the "base circle"
and that it can work with multiple curves.

Is it because it has history enabled that it's a little slow to calculate? If so, that's OK, since it
will allow the user to adjust positioning rather easily.

> Also it will probably not be able to work right if the curve wiggles around a whole bunch in between each instance. So you can't have something like a curve that bends back and forth a lot and then have a large spacing specified where it would have to cross a bunch of those bends in one step.

This will probably not even be a problem, if I understand correctly. The array curves typically do not wiggle radically in relation to the size of the stone and most gemstone arrays pack the stones as close together as practically possible, often allowing the stone setter to secure adjacent stones with a pair of common prongs. Could prong placement relative to gemstone placement be something for future development?

Perhaps the prongs would be off to the side like the way you have the gemstone now, except there would be two stones sharing prongs and the function would array it in such a way that the stones will share a pair of common prongs? I can do an example later today to illustrate this idea.

Looking forward to trying out the new tool...

Thanks,

Jesse