Is Moi geometry better than Rhino?

 From:  WillBellJr
I just like the idea of a Michael Gibson brand or spin on an SDS modeler.

It doesn't have to be within MoI, it can be a seperate program all together.

Hopefully using the same GUI setup (IExplorer / HTML/Javascript) etc.

Now that Silo has fell off, I'd love to see something step up to the plate and fill the void, Michael has proven being able to develop similar GUI elegance in MoI, I'd certainly be interested to see his spin on SDS modeling.

That's a lot to ask of one person however, 2 totally seperate products, both demanding attention and updates by their devoted user base - so I guess that toolset would have to be within MoI if there is to be any chance of fruition...

With the tools I have, the NURBS and SDS toolsets are always compartmentalized; you can create objects using NURBS methods OR SDS, rarely can you create a NURBS object from an SDS input.

You choose the methodology based on the type of model you're creating, mechanical or character for example. I don't see a problem with the separation.

However being able to create NURBS from SDS would be interesting, something I imagine the TSpline users already enjoy I certainly wouldn't turn down the ability of being able to do that.

Anyway, again, I'd love to see Michael's spin on SDS...