Is Moi geometry better than Rhino?

 From:  PaQ
2991.22 In reply to 2991.20 
Hi Keris,

<<Well, you could just make it more generalized then. MoI already has the ability to push and pull points, curves, and surfaces, with and without the precise transform tools. Thus editing a sub-d cage would be very much like editing the hull cage of a surface now.>>

I really don't think moi tools allow any freeform point pushing for the moment. Using the precise transform tool is way to slow, and the selection/drag system is not accurate enough for this kind of job îmho.

I do like the idea to have a unique toolset between poly and nurbs too, but that would be a hell job I guess.