Grouping objects and export formats

 From:  Michael Gibson
2929.4 In reply to 2929.3 
Hi Mark,

> I think I've found the plugin at Autodesk here:

Yup, that's the place - for transfer into Max, it is a good idea to make sure the Max FBX importer is updated to the latest version available there.

Then with that in place, FBX format seems to be the best transfer into Max because it supports getting vertex normals over which makes for higher quality smooth shading.


> Perhaps I can export to trueSpace as obj, set up my pivot
> points and then convert to FBX.

Possibly, at least it could be worth a try.

But I would not be too surprised if it was also focused more on transferring geometry over and not necessarily full animation structures.

- Michael