Procedural geometry in MoI (WIP)

 From:  ed (EDDYF)
2922.11 
Nice work! Especially if you can come up with lots of "canned" routines.

I think the random function will have lots of applications.

For example, I would like to make a model of a ring with a hammered finish. For a close up render I would like the finish to be geometry rather than use a texture & bump map.

My first thought was to make a solid ring and another solid object in the shape of the hammer head (basically just an egg-shaped solid). Then boolean diff the hammer in lots of random spots around the ring.

A procedure could make short work of that.

Ed