Poly Modeller & Renderer?

 From:  PaQ
2885.17 
>> PaQ - are these rending problems a big deal at the moment? Hopefully they'll be fixed soon? maybe they don't happen very often? :)

(I'm hopeful lol)

It doesn't append that often, but it's tricky to find a workaround, because you often have change your light settings. I allready know few stuff to avoid :

- over boosted environment settings, or using unclamped sky or sun.

I suppose it's also why a demo isn't out yet, they probably want to polish/fix it.


>> So, it sounds like for me, as a relatively inexperienced modelling, doing fairly simple models, Modo will be a good choice. Is that right?

Well it plays very well with MoI, thanks to Michael. The .lwo export is working perfectly, with nice ngones output, object names are translated into layers
and styles into surfaces ... great !

But you really should wait for a demo, because I know modo workflow do not allways pleased everyone. They are some notions you first have to fully understand
like actions centers, the toolpipe mainly for modeling tasks. Modo do not use any construction history, so when you drop a tool, you can't no more edit it.