Fillet Problem

 From:  nige (NIGEBABE)
2872.1 
Hi Michael,

First of all, congrats on a beautiful piece of software! I am a Lightwave/Modo user but have always wanted to use nurbs etc and MOI is the easiest and slickest way of getting into this way of modelling yet. It even works on my modest work laptop but runs superbly on an Apple Mac under Bootcamp.

My question is, can you fillet a revolved and/or lofted object onto a normal plane or box etc? I have been playing around with revolving an aircraft engine pod and then booleaning a fin onto it and then trying to get a nice fillet at the join but it will not work. I can fillet for example, one square into another or a sphere onto another sphere etc but a revolved or lofted object does not seem to want to fillet.

The attached jpeg shows an engine with the fin (circled red) that I want to fillet onto the engine case that was a revolved skin.

Thanks and keep the software coming.

Nigel


Attachments: