Possible automatic quadmeshing solution for Moi

 From:  Maximus (MAX)
2853.3 
Michael

Yes you're right it is a very complicated process, and to add something like this to Moi would require months of work. It might not be worth all the hard work required.
True it's not related to nurbs, what i thought was that you could internally create a triangulated mesh and then based on that apply this type of quadmeshing to achieve these results.

Other developers have no interest in these type of things, sadly enough. Which is why i posted it here as i thought it 'could' be something for you to look into in the future. But it's ok i understand what you're saying Michael. Thanks for taking the time to answer me with what you think about it. I appreciate that. :)

/ Magnus