Pushing the Details : WIP

 From:  Samuel Zeller
2804.22 In reply to 2804.21 
Added Ambient Occlusion renders (non-optimized mesh, exported as .lwo at 3° angle in ngons)

@Michael
Thanks :D I still have a lot of work to do with animation and materials.
(hopefully we have build a homemade racked renderfarm with 8 quads at work in 2008)
Edit: no time.. animation will wait :(

Ive already worked with cinema 4d using .lwo but never noticed this particular problem before this model.
Im gonna try with Riptide, already heard of it. Never tried it before.
Also I think that cinema 4d triangulate the ngons when its from .lwo file.

Thanks for all the tips and tricks :)

EDITED: 26 Jul 2009 by SAMUEL ZELLER