Pushing the Details : WIP

 From:  Samuel Zeller
2804.14 In reply to 2804.12 
@Michael
Thanks mate :)

@Max3d
hehe good idea, dont forget the slow motion :D

Having a physical object doesn't help if you dont make pictures/scans of it, at least
for complicated things. But its always better to have both real and references images.

Here's my ultra secret workflow:
Step 1 - I create the overall shape
Step 2 - I only use the basic tools and start detailling
Step 3 - Then I usually take a coffee
Step 4 - And I get back to step 2

It seems boring but if you stick with basic tools you will become very good, always choose the "easy" way.
Even if its slower or seem slower than using an other tool.
If you always decompose a shape into primitives into your head, and if you also do the
same into a 3d software, you will never face an impossible shape.
Dont forget construction lines, put more than needed is better than not enough.

Anybody can take a pencil and draw for month on a wall and make something awesome.
Even if the wall is only filled with millions of little circles and squares. I can draw a circle or a square on a wall for sure, everyone can!
But not everyone can do it for months, that's why it become a piece of art.

Making good models is all about the time you put into it, and MoI is perfect because in a smaller
amount of time you can trow a lot more details.

EDITED: 23 Jul 2009 by SAMUEL ZELLER