New lighting model WIP

 From:  Michael Gibson
2801.96 In reply to 2801.95 
Hi Grendel,

> This looks great Michael, I was content with just your light
> flip script but you really kicked it up a notch.

Thanks! Actually that old flip light direction script will still work, but yes the idea is that it should not be necessary anymore since there are now multiple fill lights that help to illuminate the dark sides.

There is kind of a trade-off though with more light also meaning less contrast, so that's why I wanted to set up a variety of choices and adjustments.


> As far as the custom lighting goes would be be able to save
> a custom light set up or two possibly?

It's possible to set up a shortcut key script that will do anything that you see there in the UI, so you could have a couple of different keys that would set things to particular values.

Also another idea is that this UI I showed above would be for setting your normal default lighting, and then there will maybe be a different thing under the View palette that will let you flip between some different view modes that would temporarily override both lighting and things like surface colors too.

- Michael