Hi DesuDeus,
> Cause env maps can virtually emulate any light system or I am wrong?
Yes, pretty much - that's why the new lighting system that I'm showing here does use environment mapping.
> But you could do a 1 shot 2 kills with env maps, light system + fake reflections.
Doing fake reflections is a very different thing, because it involves interactions between objects.
So for example when objects are deleted or moved, the reflection maps need to be updated and re-rendered.
That's a very significant difference in the infrastructure needed to support them.
It also tends to be difficult from a memory resource standpoint to do reflection maps on all objects, each one requires its own map which consumes video memory.
Often times for games they may have a restriction like only one or a small number of actually reflective objects, or stuff like that.
In something like MoI where you're generally creating a bunch of objects and moving them around and editing and changing them all the time, it makes some kinds of mechanisms that work well in a game not really apply very well.
- Michael
|