My last plug :)

 From:  Michael Gibson
2781.16 In reply to 2781.13 
Hi Danny,

> How about picking an origin point step before the move,
> only if you can do it just for fun :)

I added a "Pick origin point" button that you can click on to set a custom origin for the overall center point.

By default when you launch it the origin will be the center of the bounding box around all the input objects.

If you have selected a single object to work on, it will break that object into individual surfaces (same as running Edit/Separate on it before doing ExplodeMove), but if you select more than one object it does not break things up and will move each object away from that origin point, keeping it whole.

If you want to specify different clusters of an object instead of having it bust into totally individual fragments, then you just select those chunks and break them out using Edit/Separate on them before running ExplodeMove.

- Michael