3D-Coat import 3dm...

 From:  WillBellJr
2779.7 
As I questioned in the thread, having MoI, I'm not sure I see the need for direct NURBS import into 3DC - except to eliminate a step?


Being that MoI's exports are so clean, I can get a MoI OBJ in there and do the same?



Granted, as a Rhino v2 user, I can see an advantage - but I thought I read somewhere they were going to try to improve their exporter for the next version (if they haven't already)?


Getting MoIs into ZBrush are still a problem for me (ngons) so I can see that as an advantage over ZBrush.


Before I had saw Andrew's statement, I had mentioned that I thought a t-spline implementation from him would be as revolutionary as his Voxels (the best of both sds-polys and NURBS) but I don't think that's what he'll shoot for...

-Will

PS - Now if Andrew is going to import a NURBS object directly to a Voxel object that looks >EXACTLY< the same as it does in MoI then cool - I can see working with hard-surface voxel objects in addition to the soft, smushy ones.