3D-Coat import 3dm...

 From:  Michael Gibson
2779.12 In reply to 2779.7 
Hi Will,

> Getting MoIs into ZBrush are still a problem for me (ngons) so I
> can see that as an advantage over ZBrush.

Yeah the last time that I looked at this, ZBrush did not handle n-gons properly. It seems to just assume that every n-gon is convex so it triangulates them by connecting all the points to a centroid point.

That will cause incorrect triangulation if you have an n-gon that is not a simple convex shape.

So because of that, you need to use the "Output: Quads & Triangles" option when exporting to ZBrush, rather than Output: N-gons.

- Michael