Hi Leonard, yes I think I remember that case, it was in a particular situation where Cinema4D's triangulator made a kind of squished flat triangle on one side of an n-gon.
But I seem to remember that it was only an issue because the person wanted to alter the model by moving points around in Cinema4D I think... Not sure if I remember quite right though.
So for that one particular case it was a good idea to switch to the other option but if you are just intending to render an object directly instead of editing individual points of it in Cinema4D I don't think that problem would come into play.
- Michael
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