I could be wrong, but doesn't using Straight Snap and Construction Lines accomplish
pretty much the same thing as Ortho constraints? Actually, I find it's more versatile.
In the example, I'm moving the sphere, using the Origin as base marker to
create construction lines in X,Y and Z and at 45 degree angles.
There are many ways to "skin a cat", MoI just happens to have some good all-purpose tools. :-)
Jesse
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