So I went in, and tried to set it to a rediculously high mesh level.
Note the large unsubdivided polygens on the guard/hilt. Ideally, it would be great if those large areas got cut up into more quads/tris/ngons. That way I could import into zbrush, and detail it further.
Yeah, maybe the slices idea is too slow, but 'gridding' a flat surface would be great. It should respond to "Avoid larger than", that way I can set the density of the grid.
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