MoI - Big Wishlist thread - Post your wishes here

 From:  Crusoe the Painter (CRUSOE)
275.25 
While the current mesher for obj export is nice, large flat areas get divided irregularly or not at all. The resulting mesh is a poor choice for importing into Zbrush or Mudbox if you want to detail those places.

What would be nice is a setting to allow subdivision of large flat areas. There is a option called "Avoid Larger Than", but it seems to have no effect in subdividing large flat areas. Would it be possible for there to be some method to divide a flat area into patches of quads?

Also, could we have a mesher export option to export a model as a mesh that represents x-y-z slices of a object? So I could say "Export mesh a mesh using 10 slices per x unit, 10 per y unit, and 10 per z unit"? This would give a nice regular mesh of tris/quads suitable for zbrush detailing.