sweep limitations

 From:  okapi
2742.1 
Hi Michael,
currently it is not easy to create simple railings in moi, since the sweep tool does not work properly (or suffers from limitations) when the path has hard corners in it -
The image attached show the way it is done in Cinema4d, which is what I would expect.

Adding small radii fillets to the hard corners does not always work either, and trying to sweep the different segments separately and then joining them is also not a viable solutions as it is too tedious.
Is there someway of incorporating this kind of behaviour Moi ?
thanks,


Image Hosted by ImageShack.us