Edge selection - blend multiple surface edges

 From:  Michael Gibson
2739.6 In reply to 2739.5 
Hi Jason - I guess for quick doodles, I'd generally say just don't worry about continuity at all for that kind of very quick model construction...

In that kind of a working mode, you may want to just stick things together however possible just to get some shaded thing on the screen. Then for a higher quality construction with continuity, you could then sit back and think about a more efficient way to build things in larger sheets to get better smoothness.

But also building in larger pieces can tend to make doodling go faster in many cases though too, because you get more stuff happening for each curve you draw. Like that previous example of just drawing 2 curves to make that form rather than a bunch of pieces.


If you do a lot of "patch by patch" things, you're basically kind of leaving the realm of the strongest/quickest areas of NURBS modeling where things are defined more by a smaller number of profiles, and you're moving more into an area that is more sub-d friendly where you're trying to manipulate more localized areas of a smooth final result.

- Michael